||Bounty Hunters can get a view
of their surroundings in the form of a very simple map. |
||Bounty Hunter Device
||Bounty Hunters can purchase at Bounty
Offices a device to keep track of current and past BH points and to
inform hunters of new bounties that are available.
||Bounty Hunters can subdue
an opponent and drag the bountied being back to the BH office for
||Bounty Hunters can fade into the crowd
in a "permanent" hide, which lasts as long as the player does not
move. You can only fade when there are other living beings in the
room to hide behind. Please note that fade is unusable in ultraviolet
||Bounty Hunters can use forensics to determine
things about a room that may lead them to their quarry.
||Bounty Hunters now have access to various tools which will give them the upper hand in capturing their quarry. They can access more tools as they gain levels.
||Bounty Hunters can hire shopkeepers to
watch for a certain player to pass by. The hunter can check back later
on to see if the player is still on planet.
||Bounty Hunters can set up an identical
decoy of themselves in a room to fool other players as to the hunter's
whereabouts. You cannot set up a new decoy for at least 10 minutes,
or while an old one still exists.
||Bounty Hunters can use a jetpack,
a type of vehicle that is worn
like armor and which works much like speeders do. Jetpacks can fly
over PK droids.
||Bounty Hunters are able to use ion and
||Cabbie Bribe - Deny
||Bounty Hunters can bribe
Smuggler Cabbies to deny player a transport out of the planet.
||Bounty Hunters can use several different
kinds of traps to harm or capture other players. Some traps are available
at different levels as well.
||Bounty Hunters can plant a locator tracking
device on any player. It will then report the location of that player
to the hunter. The victims have a chance of searching themselves and
discovering the locator bugs.
||Bounty Hunters know enough about setting
traps that they can attempt to detect other hunters' traps in adjacent
rooms and disarm them.
||Bounty Hunters can disable
an opponent, causing that opponent to see stars and be unable to use
any special skills for a while.
||HM bounty hunters can silence a PK from
using any channels, says, or tells for a while.
||HM bounty hunters have access to new
types of explosives that can cause more damage than normal explosives.
[Flash charge, Fragmentation charge]
||HM bounty hunters can toggle the ability
to (automatically) rush into an adjacent room to their attacker.
||Cabbie Bribe - Miscab
||HM bounty hunters can bribe
Smuggler Cabbies to transport a specific player to a location
other than where the player paid to go.
||HM bounty hunters can add their own custom
modifications to specialty Bounty Hunter
armor, e.g. Boba Fett's mandalorian armor.
||HM bounty hunters can also use the weapons
installed on modified armor.
||HM bounty hunters can charge
an opponent in order to inflict severe damage. This ability is
automatic if rush is turned on.
||Higher PK Range - 10
||HM bounty hunters can now attack other
Player Killers who are no more than 10 levels lower than the hunter's
||HM bounty hunters can disorient an opponent
, who might leave in a direction different from that which was intended,
or not be able to leave at all.
||HM bounty hunters can track other HM
monsters or players and automatically follow them. Hunters can also
track persons of any level if in combat with them.
|| HM bounty hunters can learn a victim's
exact location when the hunter checks in with a hired shopkeeper.
See also: hire
||Cabbie Bribe - Inform
||HM bounty hunters can bribe
Smuggler Cabbies to inform the BH when the player cabs off and
tell their destination.
||HM bounty hunters can threaten a cabbie
to take them to their chosen destination at twice the speed of a normal
ride, and the cabbie will be too afraid to refuse the trip or to take
the hunter anywhere but the desired destination.
||Higher PK Range - All
||Ultimate HM bounty hunters who have at
least 100 bounty hunter points collected may PK anyone level 20 and
higher. Without 100 BH points, the level 50 HM bounty hunter has only
the 10 level range.
In addition to needing the normal required experience points to advance
in levels, bounty hunters also need bounty points. Bounty
hunter points are not the same things as assassin
points. They are separate systems, meaning that a bounty hunter trying
to bring in assassin jobs will receive no benefits, unless the player
has both guilds.
Generally speaking, Bounty Hunters can find bounty and subdue jobs, in
which they are to kill someone or bring them in to the Bounty Office,
for bounty hunter points. These jobs are listed in the Bounty Hunter device.
Since Bounty Hunters must be Army player killers, this means that if
you are not already a member of the Army, the first time you advance in
the Bounty Hunters' guild hall, you will become a part of the Army. You
will remain so as long as you are a part of the guild. This means if you
ever wish to drop PK, you must drop the assassin guild first and then
unsign the book. If you are a primary assassin, the only way you can have
a non-PK character is to suicide
and recreate a new character.
In general, no player is allowed to become a player killer until they
reach level 4. Assassins and Bounty Hunters are the exceptions to this
rule, but even they cannot engage in
player killing until they are at least level 3.
If you wish to have Bounty Hunter as a secondary guild, here is what
you should do: Advance first in your primary guild until you reach level
3, then go to the Bounty Hunter guild hall and advance. You will automatically
join the Army at that time.