SWmud

> aconstruct

Syntax:
aconstruct [new item]
Usable by: Mercenary
Stat: technical
Skill Delay: 4 rounds (8 seconds)
Other info: requires a powertap and not usable in combat

Ammo construct allows a mercenary of high enough level to construct ammo clips using scrap, a few tools from their toolbox, and any nearby powertap. Shotgun shells require some tools from a toolbox, magnesium pellets, and some scrap metal. The ammo can then be carried and used anywhere to reload a ranged weapon. Mortals can only construct ammo reloads, whereas High Mortals have a few other options for special ammunition available to them.

All recipes require 2 toolbox parts and 1 scrap.

Available recipes ():

LevelItemDescription
5light ammoA wee bit of ammo in a magazine.
  • Requires: 1 scrap and 2 toolbox parts
  • Cooldown: 1 minute ("ammo construct")
  • You must be at a powertap
  • Costs 200 credits to construct
5shotgun shellsAmmo for shotguns!
  • Requires: 1 scrap, 2 toolbox parts, and magnesium pellets
  • Cooldown: 1 minute ("ammo construct")
  • Costs 200 credits to construct
17heavy ammoA bunch of ammo in a magazine.
  • Requires: 1 scrap and 2 toolbox parts
  • Cooldown: 1 minute ("ammo construct")
  • You must be at a powertap
  • Costs 400 credits to construct
20disruptor ammoAmmo that can't be blocked!
  • Requires: 1 scrap and 2 toolbox parts
  • Cooldown: 2 minutes ("ammo construct")
  • You must be at a powertap
  • Costs 500 credits to construct
20explosive ammoAmmo that blows up!
  • Requires: 1 scrap and 2 toolbox parts
  • Cooldown: 2 minutes ("ammo construct")
  • You must be at a powertap
  • Costs 500 credits to construct
20plasma ammoAmmo that sets things on fire!
  • Requires: 1 scrap and 2 toolbox parts
  • Cooldown: 2 minutes ("ammo construct")
  • You must be at a powertap
  • Costs 500 credits to construct

You may use the first few characters of any recipe instead of typing it all out.