SWmud

> impair

Syntax:
impair
impair [target] with [toxin]
impair with [toxin]
impair default [toxin]
Usable by: Scout (level 21)
Stat: dexterity
Cooldown: 3 minutes ("impair")
Skill Delay: 2 rounds (4 seconds)
Other info: starts fights

Using their knowledge of natural poisons, a scout can throw highly potent toxic barbs at a target to <impair> them with a condition. Each condition is specific to the type of toxin the barb was concocted with.

Additionally, a scout may select the default type of toxin they would like to use and select that type of barb automatically.