SWmud

> juryrig

Syntax:
juryrig [ship] [exterior component]
juryrig [bridge/turret component]
juryrig [weapon] [component]
Skill used: jury rig
Usable by: Smuggler (level 19)
Stat: technical
Cooldown: 5 minutes ("jury rig")
Skill Delay: 4 rounds (8 seconds)
Other info: not usable in combat

This skill allows a smuggler to significantly boost the performance of his chosen vessel. The boost given by jury rig exceeds those given by other, safer methods. The downside of this, however, is that while operating the ship, the smuggler may experience the 'Millenium Falcon Effect'. Systems working beyond the recommended safe boundaries will occasionally break without warning while in use.

This skill can only be used on freighters unless the smuggler doing the jury rigging is a level 19 pilot as well, in which case his familiarity with ships allows him to jury rig anything that flies.

The following systems may be jury rigged:

   shields         scanners
   engine          fuel
   weapon

Please note 'scanners' and 'weapon' must be selected inside the turret or bridge you want to rig. Everything else is rigged outside the ship.

This skill requires a full toolbox and has a 5 minute delay.

Smugglers of level 25 and above can also attempt to jury rig weapons to illegally enhance their functionality for a short time.

The following components can be jury rigged:

Blasters: chamber, barrel, power Melee: edge, shaft, balance Lightsabers: emitter, crystal, lens

Note that one needs to be a level 19 Jedi or Mercenary to jury rig lightsabers and blasters, respectively.