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Compel [neutral] Syntax: compel (target) (action-type) [action] Jedi of the 13th level and higher can use this skill to attempt to compel a living creature to take some action on the jedi's behalf. Compel is not usable against players, even if both players are PK and within range. Most uses of this skill are not available in combat. Due to the concentration required, this skill is only usable once per minute. A synopsis of the available uses is listed below: compel (target)
stop compels a monster to stop pursuing (following) you. Furthermore, HM Jedi can use enhanced compel, though failure to convince the target to do what you want has been known to make them angry. Enhanced compel abilities include (* indicates a feature not yet available): compel (cabbie)
cab (location) compels a smuggler cabbie to take the Jedi to destinations
the cabbie might not otherwise visit. WARNING: Players who abuse this skill to harass, insult, or injure other players will lose access to this skill. Use the skill wisely. If you have questions about whether a particular use is ethical and allowed, please contact Law or Head of Jedi. |
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