SWMUD Guild Changes
This page was last updated on:
April 9, 2011
- All Guilds
- autoloading items and quests for guilds who don't currently have them
- shore up existing guilds that are having issues
- Assassin
- adding a wider variety of useful melee weapons to specialize
in
- continued revamp of assassin jobs
- Bounty Hunter
- revamp of bounties
- Diplomat
- revamp the current diplomatic quests
- possibly add new diplomatic quests that are not connected to
the existing system
- Jedi
- new Jedi Master quest concepts
- new Jedi Teacher quest concepts
- Mercenary
- more varieties of useful HM-caliber blasters
- take another look at HM merc skills
- Merchant
- reworking and adding to combine
- trading system proposal
- Pilot
- come up with proposal for Space 2.0
- examining riding animals and vehicles
- fixing the adjusted cargo capacities for ships so ships will be able to carry raided ships like before
- cargo job system concepts
- Scientist
- bug fixes
- Slicer
- gradually refocusing the guild to not center around droids
- droid_construct reworking
- upgrading information terminal (taking suggestions)
- re-code modify
- advanced tamper
- sabotage
- hacking job system concepts
- Smuggler
- tweaking the new smuggling system as needed
If you have any suggestions for other additions/changes, feel free to
mail Guild.
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