Level |
Skill |
Description |
1 |
Repair - Armor & Weapons
| Scientists can use a toolbox to repair
all weapons and armor. |
1 |
Surgery - First Aid |
Scientists or those who have done the
first-aid quest can
use a medkit perform first aid, using 1
bacta. |
2 |
Repair - Droids |
Scientists can use a toolbox to repair
all droids. |
3 |
Repair - Vehicles |
Scientists can use a toolbox to repair
all vehicles. |
4 |
Repair - Ship |
Scientists can use a toolbox to repair
all ships. |
5 |
Scan |
Scientists can scan
a ship and determine its specs, though those of low ability have been
known to estimate specs wrong. Scientists can scan:
- max. engine speed
- # of engine upgrades
|
- current and max. hull strength
- # of hull upgrades
|
|
7 |
Surgery - Minor |
Scientists can use a medkit to perform
minor surgeries, using 2 bacta. |
8 |
Construct |
Scientists can construct
an item with some required components and a toolbox. Generally, a
half hour delay between constructions signifies the time it takes
to construct the object, though some items have a longer delay. |
9 |
Security Devices |
Scientists have a knowledge of security
devices and skills, allowing them to lockpick, break into ships
and reset ship codes, change transponders, and decrypt. |
10 |
Zoology |
Scientists have a knowledge
of animal behavior that allows them to move near aggressive animals
without being attacked. |
11 |
Poisons |
Scientists can use poisons
if they have a syringe. Each colored fluid has a different effect
(some helpful). However, scientists who are not skilled at injecting
will likely break the syringe in the process of using it. |
13 |
Surgery - Major |
Scientists can use a medkit to perform
major surgeries, using 3 bacta. |
15 |
Diagnose |
Scientists can learn certain details
about another being's health by examining them. HM scientists can
discern more information than mortal scientists. |
16 |
Explosives |
Scientists can set off and disarm most
types of explosives. |
17 |
Rig Bombs |
Scientists can rig a blaster into a bomb
if they also have a toolbox. Scientists with little skill in this
process run the risk of overloading the blaster and taking damage
from the resultant explosion. |
18 |
Anatomy |
Scientists can direct their attacks toward
the more vital areas of the body, causing more damage. |
19 |
Surgery - Cureall |
Scientists can use a medkit to perform
cureall surgeries, using 5 bacta. Due to the enormous amount of strain
it puts on the patient, a cureall can be performed on any given patient
once every 10 minutes. |
20 |
Improved Healing |
HM scientists can now use a medkit while
in combat. Out of combat, HM scientists use fewer doses when performing
surgeries and also get less drugged. There is no separate skill for this ability. |
21 |
Improve - Armor &
Weapons |
HM scientists can use a full toolbox
to improve the power of a weapon
or piece of armor. |
25 |
Detach Remote |
HM scientists can detach a remote controlling
device from a bomb that they are holding. With the remote, anybody
with sufficient knowledge of bombs can remotely detonate the bomb
from anywhere on the mud. |
25 |
Toolkit Quest |
High Mortal scientists can construct an
autoloading scientist toolkit containing a multi-purpose purifier and a
medical scanner. |
30 |
Modify Explosives |
HM scientists can modify
bombs to have added explosive effects, e.g. ion effect, napalm
effect, etc. |
30 |
Set Up Temporary Lab |
HM scientists can set up a temporary
HM lab in the room they are currently in. All HM scientists will be
able to use this temporary lab until the room resets. |
35 |
Manufacture - Drugs |
HM scientists can manufacture
illegal drugs for distribution or recreational use. |
35 |
Manufacture - Patches |
HM scientists can manufacture
transdermal patches in an appropriately equipped laboratory, though
the process is quite time-consuming and can only be used successfully
every 5 minutes. |
40 |
Bioengineering |
HM scientists can install various bionic
implants into willing patients. |
45 |
DNA Manipulation |
HM scientists can take a DNA sample from
a recent corpse and manipulate it to
develop a virus or retrovirus that will affect only members of the
same species that the sample was taken from. |
50 |
Duplicate Item |
Ultimate HM scientists can take an item
to a properly set up laboratory and, with the use of a full toolbox,
make a duplicate of any carryable item
on the mud. However, scientists who are not used to performing this
procedure have been known to destroy the original item after failed
attempts. |