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How to use the Bank

All banks on SWMud are branches of the Universal Bank; thus, a bank account can be accessed in any SWMud bank. Credits stored in the bank are perfectly safe. You may wish to save your character after making a large deposit, however, so that the deposit will not be lost in the event of a MUD crash.

The minimum starting balance for an account is 100 credits. Once you have opened an account, you need only a positive balance. A fee of 5 credits per RL day is charged for balances under 100 credits.

Note that these changes to your account do *not* show up on the "score" info; you must come to the bank to check it to see what your account stands at, minus any fees incurred.

Bank commands are:

openaccount # will open an account with # credits.
Ex: openaccount 100

closeaccount will close out your account.

balance will give you your balance.

deposit # will deposit # credits to your account.
Ex: deposit 100

withdraw # will remove # credits from your account and add them to your inventory.
Ex: withdraw 15

transfer (player) # will transfer # credits from your account to the specified player's account. The recipient must be logged on at the time. A transfer fee of 10% will also be removed from your account, with discounts available for politicians and assorted individuals.

wire (player) # will transfer # credits are transferred from your bank account to the specified player's account of someone who is currently offline. A transfer fee of 20% will also be removed from your account, with discounts available for politicians and assorted individuals.

Slicers of the appropriate level have access to these commands through a slicertool.

You may also invest your money in the Berchest Entrepenurial and Equity Trading Syndicate (BEETS). Panic merch_exchange will give you more information on that subject.

Any problems with banks should be reported to the wizards.

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