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SWmud PK Droids

SLR - These droids are the most like the original LR5s. They are slightly beefier and harder to kill. These droids stop anyone.

MLR - SLR's bigger brother, in hit points and levels. These droids only stop PKs of level 12 and higher.

XLR - XLR is the most highly advanced droid of the LR series on all levels. XLRs only stop level 19 and higher PKs, both HM and non-HM.

You may notice droids are a little hard to lift / throw / intimidate / bash / etc. This is done purposely because too many PKs were getting out of them far too easily.

It is also now dangerous to have too many droid controllers on you when you PK. You can carry 1 controller around safely. Any number beyond that, and you risk the chance of blowing them all up due to feedback of the signal. The chance of feedback increases with the number of droids you carry.

>>>>Enhanced AI<<<<
The LR series droids now have friend recongition software incorporated into them. What does this mean? It means that you can assign up to 3 "friends" that the droid will ignore and not try to stop when PKing. This promotes grouping for PK. Also, with the enhanced AI, the droid will let you know when they have stopped someone if you are on the same planet as the droid. To friend a player to your droid, type friend (player) while you, the player, and the droid are in the same room. You may teach your droid to stop recognizing a player as a friend with enemy (player).

>>>>Auto-Destruct Sequence<<<<
The LR series droids can now be commanded to self-detonate by their owner. While in the same room as the droid, the owner may destruct droid, which will cause it to melt down into a pile of scrap. This is done mainly to clear the way for people to move with ease again and has no real combat effect.

As of this moment, droids still cause a space death, but we are working to make it so the player gets the credit/kill and it will count as a player death.

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