Frequently Asked Questions about Sluis Van Shipyards
This is an attempt to answer common questions about
Sluis Van Shipyards on SWmud.
- What can I do at Sluis Van Shipyards?
- I heard something about escape pods, what's up with
that?
- I hear Sluis Van Shipyards has condos. Any details
about them?
- Are there any guilds on Sluis Van Shipyards?
- What can I do at Sluis Van
Shipyards?
You can upgrade any existing ship, you can custom build a sluis ship,
and you can store ships.
Upgrading means to boost the speed, shield strength, and hull strength
of any ship by 10%. Each of these can be done a total of three times.
Cost of upgrading is based off of the ship's current stats, so each
subsequent upgrade costs more.
Building a sluis ship means to completely build a ship from the ground
up, you choose all of the components. See ship_construction
for a detailed walk-through of how this is done.
Storing a ship means to save it to file and remove it from the game.
Later on you can retrieve your ship, which brings it back into the game.
Storing a ship allows you to retrieve it after you have left, over a
reboot, etc. A mud crash should not affect ships in storage. You can
store multiple ships, but each time you retrieve a ship you are charged
for it. This price is based off of the ship's stats, so storing a decked
out capital will cost more than storing your sunday driving shuttle.
There are other, minor things you can do with the ship ATMs. Look at
one of them for details.
- I heard something about escape
pods, what's up with that?
All sluis constructed ships have escape pods in the cockpit/bridge,
and in each of the turrets. Each escape pod is a 1-person craft, which
is launched when 'eject' is typed in the room. *NOTE* You must
not be in the bridge/turret command shell. So when a fight turns bad,
type exit, and then eject, as fast as you can. The
eject command does a sequence of actions: creating the pod, putting
you in it, and launching it. The pods do NOT fly themselves, this is
too complicated and mathmatically expensive to code. So when you 'eject',
be ready to type 'start' and get into another bridge shell.
Escape pods are very thick, but they have no weaponry, shields, or hyperdrive
system. They are designed to carry you to the nearest planet, not finish
off a fight. They are 'shuttle' class ships, so all pilots should be
able to fly them. (Sorry non-pilots, you guys go down with the mothership.)
Some may ask why every ship at SVS gets a pod, even fighters. The answer
is because these are custom built ships, and you can put things like
these in when they are being built. As to why X-wings don't have them,
it's because the X-wing you pick up from another world wasn't custom
built at SVS. Also note, at the ship ATM, you can restock your ship
if you use a pod and the main ship survives.
- I hear Sluis Van Shipyards
has condos. Any details about them?
Yes, it has condos that should behave exactly
as the DS and Soleada condos. They cost 45,000 credits.
- Are there any guilds
on Sluis Van Shipyards?
Yes, Pilot, Scientist, and Smuggler. Those ground-pounding guilds can
go elsewhere to advance.
- Written by Alexus, August 1996
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