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A Newbie Pilot's Guide to Flying on SWmud

This is a very simple step to step guide to flying on SWmud. There is a lot more to space than written in this document. This panic file is meant merely to get a starting pilot to launch up in space, shoot something and land. All player input is written in bold.

So, you're standing in Newbiway dock and it looks something like this:

This is the main docking area for the colonists of Newbiway Colony. There are several fighter ships docked here waiting for pilots to take them into space to combat the dreaded space pirates. The colonists could probably use extra pilots to help fly all these ships.

The only obvious exit is north.

Z-95 Headhunter [17702] and Z-95 Headhunter [17701] are here.

The number inside brackets [ ] indicates the ship number. Each ship has a unique number. To enter one of these ships, you type: enter (ship number), for example: enter 17702.

To fly a ship you must begin the control shell. All commands must be given in this shell. To start the shell you must type start and to leave the shell you must type exit.

The pilot shell will look something like this:

>start
Beginning Control Shell...
Speed: 0]

While in the shell you cannot give normal mud commands, unless you precede them with an exclamation point, !. For example if you wished to say something you would have to type:

Speed: 0] !say hello

The ! works in all editor shells, such as mail and rn, to allow you to speak normally. In some telnet/MUD clients, you may need to turn off a special character in the preferences for the ! to work correctly on the mud.

Now to launch off the planet, you must type launch. It will look like this:

Speed: 0] launch
Launching Ship....
Speed: 0]
Ship successfully Launched into space.

You might have also specified a launch vector, such as launch 0 -1 0. Next, you can scan the system you are in by typing scan.

Speed: 0] scan
System: The Newbiway System CURR VECT: X:-1000 Y:0 Z:0
TIE Fighter [46826] (tie 7) D:511 X:-787 Y:584 Z:-194
TIE Fighter [46823] (tie 4) D:223 X:-461 Y:887 Z:0
Planet Newbiway (Newbiway) D:95 X:1000 Y:0 Z:0

D stands for distance. So, the planet is now 95 ticks away from you and you have two TIE fighters in your sight. You can shoot at anything which is closer than 250 ticks away from you. So this means you can shoot down tie 4, which has the ship number 46823.

First you must turn your ship (vector) toward that ship, by typing:

Speed: 0] v 46823

Then you must target that ship by typing:

Speed: 0] tar 46823

WARNING: As soon as you have targetted an enemy ship, they will open fire on you, and they will keep shooting at you until one of you is killed. So, be ready to start combat as soon as you have targetted a ship.

To fire in space, you simply type f. You will have to fire several times until the other ship is destroyed.

After the enemy ship is blown up, it leaves behind a cloud of debris which you can salvage. You will get ship components from the debris which can be sold for money. The debris will appear as something like this in scanners:

A cloud of debris from tie 4 (debris) D:514 X:-790 Y:581 Z:-193

You must be within 50 or fewer ticks from the debris to salvage it. So, first you turn the ship towards the debris. (You may have to type v debris 2 in case there is more than one cloud in your scanners.) Then you accelerate.

Speed: 0] v debris
Speed: 0] sp 20

This increases your current speed by 20. You can then accelerate again, after which your speed will be 40 and so on.

Speed: 20] sp 20

At low skill % and low mechanical ability, you will not always accelerate as fast as you tell it to. Keep scanning the system when you are getting close to the debris. Do not go too fast, slowing down will also take time. To slow down you must decrease speed, similar to how you just accelerated, except by using negative values.

Speed: 80] sp -20

Be sure to get speed to 0 before you do anything else. After that, type:

Speed: 0] salvage debris

Now let's head back to Newbiway. Check the scanners to see how far you are from the planet. Once your distance from the planet is under 100 ticks, you can land. If you are further away from the planet, you must move closer to it, exactly as you just moved closer to the debris.

First vector towards the planet (v newbiway or v planet), then set some speed and wait until you are within 100 or less from the planet. Then be sure to set your speed to 0 again before attempting to land or you can go crashing into the planet real quick.

Landing requires typing in two commands right after each other. First you type land (planet), after which you are given a list of docks to land on (usually the 'list' is just one dock name), and then you type the dock name. It will look much like this:

Speed: 0] land newbiway
The only dock is: dock
Choose a dock description to land at.
Speed: 0] dock
Docking at dock.
> The ship has landed.

Sometimes after launching, the only thing you can see is the planet. This means that somebody already shot down all the other ships in that vector. It does not mean there cannot be other ships outside your scanners range or other side of the planet. You can try landing and launching several times to see if any ships will show up. Sooner or later the ships in space will reset as well.

A TIP FOR NEW PILOTS: If your scanners are damaged, you can still v planet and fly VERY SLOWLY toward the planet until proximity alarms go off. Stop within 100 ticks and land as usual.

Check through the other commands available to you in space; auto-pilot especially is quite handy. Be sure to read through the welcome files where space stuff is mentioned and also faq2 for when you are ready to leave the sims for the 'real world'.

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