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Fourth GUild Restrictions Players who are at least levels 25/25/19 may acquire a fourth guild to advance up to level 19. High Mortals must advance at the HM guild hall, while psuedo-HM players must advance at the guild hall for the selected guild. There are some restrictions and limitations:
Example: Player A is level 25 mercenary, 25 slicer, 19 scientist. He chooses to advance pilot as his fourth guild and spends 5000 experience and 1M credits. Later, he decides that he really doesn't like slicer and chooses to renounce that guild. Once he is level 19 pilot, he can once again choose to advance in a fourth guild, although this would cost him 5000 experience and 1M credits. |
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