| Command: |
Description: |
| activate
field |
Activates interdiction field |
| auto |
Toggles the auto-scan sequence |
| bsc, bscan |
Brief scan |
| cloak
/ decloak |
Cloak or decloak the ship |
| connect
(ship) |
Connects you with a nearby ship (see decrypt2) |
| deactivate
field |
Deactivates interdiction field |
| decrypt
(ship) |
Attempts to break open the lock on a capital
ships ship bay |
| decrypt2
(ship) |
Needed before connecting with a ship |
| distress
(amount) |
Calls a distress ship (in-space refueling) |
| exit |
Leave the shell
/ ship |
| f, fire |
Fire at ships set for targeting |
| h,~h, help, list |
Gives you a help list like this list |
| hyp
(system) |
Hyperspace to other systems |
| info |
Gives a full information report |
| jettison |
Jettisons stuff from the hold of a ship
|
| land (where) |
Lands the ship |
| launch |
Launches the ship |
| lk,
lock (ship) |
Lock tractor beam onto designated ship |
| lockring |
Re-initializes connection ring security
protocols |
| players (ship) |
Shows you who, if anyone, is aboard another
ship |
| name_ship
(name) |
Names your ship |
| r, radio (message) |
Use intra-system communications |
| refuel (amount) |
Refuels your ship (when landed) |
| release |
Releases tractor beam |
| rep, report |
Gives you a damage report |
| restock
(number) |
Restocks ship missiles |
| salvage
(debris) |
Salvage (debris) from destroyed ships |
| sc, scan
(what) |
Scan system with optional parameter |
| sh,
shoot |
Launch a missile at ship targeted |
| SO |
Safety override, for auto-emergency stopping
upon link-death |
| sp, speed
(amount) |
Change speed by amount |
| start |
Start the bridge sub-shell (see shell) |
| s, status |
Gives you a status readout |
| stop |
Emergency stop of ship (lev 7 pilot and
level 13 smuggler) |
| tar, target
(ship) |
Target ships for firing |
| title |
Get a proof of ownership for your ship |
| trigger |
Toggles fast trigger on | off (HM skill) |
| unlockring |
Deactivates connection ring security protocols |
| v, vector
(x) (y) (z) |
Changes your vector to the x,y,z vector |
| view [object] |
Viewscreen: look at the system, or an object
in it |