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Player Attributes Every player gets 5 attributes that affect their abilities: Strength determines carrying capacity and
physical endurance (hit points) Each attribute is rated on a scale of 3 to 18, plus or minus racial modifiers. All characters must have 4 attributes at 8 or above, but they get one "sacrifice" attribute which can be lowered to 3 (or the appropriate racial minimum). See race information for more help on racial maximums and minimums. Please note, if you are not going to be a pilot or smuggler, then you have absolutely no use for the Mechanical attribute. If you are not going to be a Jedi you have no use for the Force attribute and so on. Do not waste points on these stats "just in case". A Force of 1 for a non-Jedi is wisest. Set Attributes (during character generation) To set up your attributes, you are allowed to allocate a certain number of points between the 5 attributes. You may add as many times as you wish, both positive and negative amounts of point, to the attributes. For example: add 5 str adds 5 points to strength. However, there are maximums and minimums for each race. You will be notified when you violate them. Don't forget to type done when finished. |
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